If for any reason you are not 100% happy with your purchase, we can provide you with a full refund or exchange if you return it to us within 7 days after you receive the goods. Conditions apply, please see our terms and conditions.
Explore Earth one billion years in the future in the science-fantasy setting of Numenera. Discover the Ninth World built on the bones of extinct, hyper-advanced civilizations and leave your own mark on it. Make thousands of essential choices, face the consequences, and meet death incarnated as you seek the answer to the ultimate question: What does one life matter?
Before the Ninth World was born, many great civilizations had risen and fallen, leaving behind remnants of their advanced technology. One man discovers a way to use these devices, known as the numenera, to jump between bodies and thus cheat death. Yet his method awakens a ancient and deadly force called The Sorrow, which tries to kill the death-cheater and all his former bodies: including you.
Torment tells a new story in a radically different setting: the Ninth World, the setting of Monte Cook’s tabletop RPG Numenera. It’s a science fantasy setting—not strictly fantasy, because it takes place in a future Earth built on technology that could conceivably exist (though certainly not with our current capabilities), but not strictly science fiction either, because the technology maintains a strong sense of weirdness and mystery akin to magic.
This is especially true in Torment, where we prefer to emphasize the fantasy feel over sci-fi. Ninth Worlders don’t talk about androids, DNA, nanites, or computers, but rather constructs, nano-spirits, and ancient intelligences. There might be a biomechanical alien that uses nanotechnology to phase through quantum dimensions, but even the Aeon Priests--the most educated of Ninth Worlders--wouldn’t use any of those words.