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Operation Flashpoint Dragon Rising will mark the long-awaited return of the total conflict simulator, which won international acclaim. Now in development, it is Codemasters Studios' most extensive R&D project to date. With the studio's largest development team ever assembled, Operation Flashpoint 2 has already benefited from over two years of pre-production on a closed set basis and will use a new FPS variant of Neon technology, the studio's proprietary middleware.
Building on the original game's heritage, Operation Flashpoint 2 will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale.
Freedom of Play – Operation Flashpoint 2 will give players the freedom to handle military crisis situations on their initiative. Unscripted missions will task players with real objectives, such as laying down covering fire, covering a friendly unit’s retreat or conducting short-range recon patrol. Armed with cutting edge military hardware, players will need to balance brute force with intelligent use of tactics. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions.
The most realistic modern military conflict game – Operation Flashpoint 2 features unparalleled levels of realism and variety of military forces, equipment, weapons and tactics. Fully loaded weapons and individual ammunition types will be simulated with detailed ballistic physics, based upon individually-crafted mechanics. Players will command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat.
Platoon-Based Combat - As an epic campaign weaves the narrative, players will fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes. In whichever role the player chooses, they will experience the fierce and brutal reality of warfare and the shock and awe of contemporary firepower unleashed on the arresting scale of modern combat.
Redefines the Size of Battle - Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next.
Stylised Cinematography - Operation Flashpoint 2 will model the environment, objects and people in realistic detail, but its visual styling will embrace documentary techniques. The camera work through cut-scenes will be heavily influenced by television war reports that are often shot under extreme circumstances delivering a unique look with incorrect exposure, severe camera shake and loss of focus.