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Impossible Mission (preowned)

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Mild violence More information
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Once again you have the opportunity to become ‘Special Agent 4125’ to undertake the most desperate of missions, that of saving the world from Elvin Atombender’s evil plot to destroy it!

IMPOSSIBLE MISSION, originally released in 1984 by EPYX, was a technical revolution. Its appeal, then as now, is the clever combination of a clear and simple plot/objective, challenging gameplay, totally fluid animation and spine-tingling sound FX – who can ever forget Elvin’s immortal words; “Destroy him, my robots”.

In the game you have 6 hours, of real time, in which to thoroughly search all the rooms, locate 36 puzzle pieces and then use them to crack the code to defeat Elvin. Moving around the rooms you will have to navigate platforms and lifts, and make difficult jumps plus avoiding those devious human-seeking robots guarding the computer terminals. And don’t forget those evil black orbs…

Some of the many features that make IMPOSSIBLE MISSION the international success it is, include, each time you begin the game the rooms are re-arranged, the puzzle pieces moved and the robots relocated. There is no fixed number of lives in the game as each time you die you lose 10 minutes of time off the clock. IMPOSSIBLE MISSION oozes atmosphere, possesses rewarding addictive gameplay. The game’s elegant simplicity and depth of playability has massive appeal for novice and die-hard gamers alike.

  • Enhanced and upgraded visuals and animations including animation of the background and ability to walk in front of and behind objects.
  • Select different characters for the player to control: Male agent, Female agent or a futuristic Android agent whilst still appealing to the original players by including “classic” mode whereby you are able to play using the original
  • screens and character.
  • Two difficulty options: Easy Mode, robots look different depending on their AI or Normal Mode where looks can be deceiving as to how the robots will act.
  • High score table
  • Score Breakdown
  • The ability to have rewarding short gameplay sessions and then save the current state of the game is ideally suited to the handheld whilst still having a long gameplay experience needed to finish the game.
  • Every game is different because the entire layout of the map changes with different robots in different placed behaving differently means tremendous repeat playability.