Choose a preferred store for stock availability.

Tokyo Twilight: Ghost Hunters (preowned)

Tokyo Twilight: Ghost Hunters - Packshot 1
1 of 1
$28.00
Click & Collect
No store set
Find your local store to view product availability.
Home Delivery
Available
Own it now, pay later Learn more
Or 4 payments of $7.00 with Learn more
Free Returns within 7 days
Mature themes, violence and sexual references More information
PreOwned
To get a Preowned console ready for its new home, it first undergoes rigorous checks by our Refurbishment team.
To make sure it lives up to the awesome standard you’d expect, we:
  • Perform a check on all components
  • Inspect all ports and inputs
  • Refurbish or replace parts to meet our standards
  • Format the console and restore the system
  • Give it a good clean!
On the rare chance that your console is anything less than awesome, give our Customer Service Team a call on 133 930 and we'll organise a free return and replacement.

From the developers of Deadly Premonition and featuring music from Nobuo Uematsu, Tokyo Twilight Ghost Hunters is a brand new visual novel that offers a unique battle system and an immersive tale of life, death, and the space in between. As an ordinary transfer student you start life at Kurenai Academy in Shinjuku. On your first day touring the new school grounds, you quickly encounter something supernatural, which throws you headfirst into the world of ghost hunting. You must come face to face with ghosts as you blur the line between life and death.

Story

One day, a transfer student arrives at Kurenai Academy in Shinjuku. During a tour of the school with the class president, Sayuri Mifune, they spot a ghost, a girl in a white dress. Moments later an evil ghost in a red coat appears and attacks them. His classmate Masamune Shiga shows up with a mysterious woman named Chizuru Fukurai and, with help from the new student, they exorcise the ghost.

After the battle, Fukurai explains: "I'm the CEO of a company called Gate Keepers, Incorporated. We receive inquiries from people to defeat evil ghosts." Shiga works part time for her. She tells the transfer student that he has the ability to sense ghosts, and invites him to join Gate Keepers. He accepts.

This is how the transfer student, you, starts life at Gate Keepers. That moment marks the start of his life-or-death battles against the ghosts that lurk in the darkness of Tokyo.

What is Gate Keepers, Inc.?

You, as the protagonist, will start working part time at Gate Keepers, a publishing company focusing on the occult. Their headquarters is located in a dim office building in Shinjuku. Step inside, and their editorial department is awash in eerie occult items. But being a publisher is just a front. Their true purpose is as a ghost dispatch service. They work on contract, taking ghost exorcism requests for a reward. The company is always on the lookout to hire talented employees who can "see" ghosts; they spotted potential in the protagonist and, as such, invited him to join. Their nights consist of sorting through requests, preparing for battle, and then climbing into the company van to perform exorcisms on location. Chizuru Fukurai is both the CEO and Editor in Chief of Gate Keepers, Inc., and word is she has a long past of exorcising ghosts. Her true colors, however, are still a mystery.

Features:

  • Modern, Immersive Ghost Story:
    This visual novel features a truly deep, immersive story with a modern take on Japanese ghost stories. With multiple paths, you're in charge of how this ghost story will end.
  • Unique Emotion System:
    Interactions with other characters will go beyond simple branching conversations with a unique emotion system that allows you to react by using a special wheel that combines a certain emotion with one of the five senses.
  • Gorgeous Animated Graphics:
    Conversations are far from static, showing off fluid, painterly portraits of characters during every interaction.
  • Strategy-RPG-Inspired Battle System:
    A distinctive battle system allows you to fight unseen ghosts by setting traps and trackers on the map before battle. While in battle, you'll move from battle map to a first-person view of the enemy in a maximization of both strategy and ghastly elements of the story.