Choose a preferred store for stock availability.

The Council Complete Edition (preowned)

The Council Complete Edition - Packshot 1
1 of 1
Click & Collect
No store set
Find your local store to view product availability.
Home Delivery
Available
Own it now, pay later Learn more
Or 4 payments of $7.13 with Learn more
Free Returns within 7 days
Sexual activity related to incentive or rewards More information
PreOwned
This Preowned game may not include the original box art or manual,
but we all know it’s what’s on the inside that counts!
On the rare chance your game is anything less than awesome give our Customer Service Team call and we'll organise a free return and replacement.

Trust Noone

The Council is an episodic game like no other. Delivering a fresh new take on the Narrative Adventure, your choices and character growth truly matter. Make hard-hitting decisions, but also develop an array of skills to directly impact how the story unfolds. With permanent, long-lasting consequences, there is no going back. Plunge into a tale of intrigue and manipulation in the style of a classic murder mystery, living with a cast of alluring characters each hiding their own dark secrets. Trust no one while uncovering dire truths – no matter the cost to mind and body.

The Council begins in 1793, with players taking the role of secret society member Louis de Richet after his invitation to a private island off the shores of England by the enigmatic Lord Mortimer. Joining him are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests –Richet’s own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas.

In a new twist for the genre, the core of The Council’s gameplay comes from manipulating and manoeuvring through character encounters using the unique Social Influence system. During confrontations, skills and limited resources can be used to gain the upper hand and achieve the desired outcome. Players will be rewarded for their knowledge of each character’s psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation. Failing an encounter does not mean ‘game over’, and no action can be taken back. The consequences are permanent, and may result in persistent physical disfigurements or mental traits that help or hinder the rest of the player’s adventure.