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The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The player-character is a Vault-dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault.
Occasionally the loading screens of Fallout 4 would tease us with awesome-looking metal and enamel pins of the images of Vault Boy from the Perk Chart. We could rotate 'em, see the pin on the back, turn them V.A.T.S. green, but we couldn't pin them to our lapels - or to our bags, as is much more often the case for us than pinning things to lapels, or even having lapels. Wait, what is a lapel? Is that an armor mod? Bet it gives a boost to Charisma. You don't have to drool during loading screens now (though you're still free to do that, we won't stop you, just maybe put a towel down or something), because enamel pins of the Vault-Tec perks chart are here!